Gabe hat sich unter anderem dazu bei DH geäussert:
In the Eternity Vault Operation trailer, fans saw a puzzle mechanic that players will have to perform during a particular encounter. Can you explain the mechanic in detail and how this extends to BioWare's approach to the design of Operations?
I don't want to explain it in detail because I don't want to spoil it too much, but the idea is that the puzzle is a very RPG element. At the same time, I wanted to do it as a puzzle with co-op 8 to 16-player mode, and just take it in that direction to see how players responded to it and explore more with it.
Speaking of RPG elements, inside some of the Flashpoints you're going to find things. For example, if you have Archaeology, then you might find a secret door or a secret lever for another hallway wrapping around in a Flashpoint. If you have Slicing, then you might find a broken droid that you can slice and it can then assist you farther in the dungeon. Basically, as far as like the puzzle mechanic and these other elements go, the idea is wanting to inject as much of the familiar RPG nostalgic element into the MMO game play setting -- but doing it in steps as opposed to all at once.[/quote]
http://darthhater.com/2011/08/21/gam...elo-interview/
Hört sich doch nice an