Zitat:
Zitat von seymor Ja aber das Grundgerüst wird aber dasselbe sein, oder etwa nicht? |
Bioware hat die Hero Engine bereits gekauft als sie noch nicht mal fertig war und dann hausintern in einer eigenen Version fertigegestellt. Was diese Version kann/nicht kann ist unbekannt. Man sieht bislang nur, dass es DirectX9 ist, was eigentlich ziemlich veraltet ist dafür natürlich auch von uralten Grafikkarten unterstützt.
Hier mal aus einem Interview:
"Dalton showed some case studies from the development of The Old Republic to explain his problem-solving methodology. The game is being developed using the Hero Engine, an MMO engine which allows for real-time simultaneous editing by all disciplines -- great for visualizing changes, but put under strain by the size of the team working on TOR. Dalton was careful to note that his team stopped taking code drops from the engine providers some time ago and that the engine's capabilities may be profoundly different today.
At BioWare, writing is the foundation for their games. Problem: the communal editing server didn't work at first, and the writers had to be peeled off and given stand-alone tools -- creating unexpected complexities.
[...]
At about 80 people editing simultaneously, the engine's editing environment started to show serious strain. "None of [the problems] are huge but they're all sand in the gears, slowing everybody down," says Dalton.
This change was major: the team had to branch the engine for different disciplines. "This was a massive undertaking, a huge change. What it enabled the team to do was spread out a little bit. We got pushed into a do-or-die situation with this one."
"
Quelle:
http://www.gamasutra.com/php-bin/new...hp?story=25316
Die Engine war also bereits mit 80 Figuren zugleich überfordert und die mussten bei Bioware das Ding umschreiben. Diese und weitere Änderungen sind seit dem Interview das 2009 rauskam ergänzt worden.