Da es ja kein OT-Forum mehr gibt, werde ich das einfach hier anklingen lassen:
Die Kunde macht seit längerer Zeit die Runde, dass ein neues MMO von der koreanischen Firma XLGames entwickelt wird, dass die dritte Generation darstellen soll, also die erste (Sandbox) und zweite (Themepark) Generation miteinander verbinden will.
ArcheAge soll das gute Stück heißen.
Zu den Features, mit denen der Entwickler derzeit wirbt (Werbung muss sein) zählen sehr starke Sandbox-Elemente wie etwa:
-120 mögliche Klassen
-Es wird die Cry Engine 3 verwendet
-Selbst erbaubare Häuser, Städte, Burgen, die auch wieder völlig zerstörbar sind
-Seeschlachten
-Formung von Gebieten möglich d.h. Spieler können beispielweise ein Gebiet von den Ressourcen her voll ausschlachten und dann weiterziehen
-Spieler können Land
besitzen und es an andere Spieler vermieten, die dort ihre Häuser oder Lokalitäten bauen können
-Frei begehbare Welt
Auf der anderen Seite sollen aber auch Möglichkeiten eingebaut werden, mit denen sich Spieler beschäftigen können wie etwa Instanzen oder Ähnliches.
Das klingt jetzt noch sehr nach "haben wir schon mal gehört", ist mir bewusst.
Was der Entwickler aber vorhat klingt in der Theorie ziemlich gut. Mehr dazu im Interview unterhalb.
Reden kann man viel, sehen aber besser.
(Vorab: Das Material entspricht teilweise früheren Zeiten oder befindet sich einfach gesagt in der Testphase. Nicht zu streng sein.)
Videos: Die Welt See-Schlacht Story Dokumentation CBT Teaser
Gameplay Screenshots: Landschaft Panorama Mounts Interface
Es ist außerdem eine Liste der derzeitigen Klassen erschienen, Viel Spaß beim Durchstöbern
[Fight]+[Illusion]+[Adamant] = Engineer
[Fight]+[Illusion]+[Will] = Contractor
[Fight]+[Illusion]+[Death] = Battle Mage
[Fight]+[Illusion]+[Wild] = Researcher
[Fight]+[Illusion]+[Magic] = Investigator
[Fight]+[Illusion]+[Vocation] = Assassin
[Fight]+[Illusion]+[Romance] = Drunkard
[Fight]+[Illusion]+[Love] = Consul
[Fight]+[Adamant]+[Will] = Warrior
[Fight]+[Adamant]+[Death] = Black Knight
[Fight]+[Adamant]+[Wild] = Wanderer
[Fight]+[Adamant]+[Magic] = Magic Knight
[Fight]+[Adamant]+[Vocation] = Daredevil
[Fight]+[Adamant]+[Romance] = Enamored knight (Not quite sure, but it has something to do with romance and knights)
[Fight]+[Adamant]+[Love] = Knight of Light
[Fight]+[Will]+[Death] = Battle Angel
[Fight]+[Will]+[Wild] = Inventor
[Fight]+[Will]+[Magic] = Tactician
[Fight]+[Will]+[Vocation] = Politician
[Fight]+[Will]+[Romance] = Poet
[Fight]+[Will]+[Love] = Monk
[Fight]+[Death]+[Wild] = Bandit
[Fight]+[Death]+[Magic] = Outcast
[Fight]+[Death]+[Vocation] = Scout
[Fight]+[Death]+[Romance] = Berserk
[Fight]+[Death]+[Love] = Martial Arts Master
[Fight]+[Wild]+[Magic] = Champion
[Fight]+[Wild]+[Vocation] = Spy
[Fight]+[Wild]+[Romance] = Battle bard
[Fight]+[Wild]+[Love] = Skilled fighter
[Fight]+[Magic]+[Vocation] = Robber-Witch
[Fight]+[Magic]+[Romance] = Magic Warrior
[Fight]+[Magic]+[Love] = Quack
[Fight]+[Vocation]+[Romance] = Brigand
[Fight]+[Vocation]+[Love] = Fighter
[Fight]+[Romance]+[Love] = Conqueror
[Illusion]+[Adamant]+[Will] = Exorcist
[Illusion]+[Adamant]+[Death] = Warder
[Illusion]+[Adamant]+[Wild] = Keeper of the forest
[Illusion]+[Adamant]+[Magic] = Paladin
[Illusion]+[Adamant]+[Vocation] = Scientist
[Illusion]+[Adamant]+[Romance] = Strategist
[Illusion]+[Adamant]+[Love] = Doctor
[Illusion]+[Will]+[Death] = Shaman
[Illusion]+[Will]+[Wild] = Ranger
[Illusion]+[Will]+[Magic] = Dark Mage
[Illusion]+[Will]+[Vocation] = Life-Giver
[Illusion]+[Will]+[Romance] = (Unknown how it is translated, but has something to do with elegance)
[Illusion]+[Will]+[Love] = (Unknown how it is translated)
[Illusion]+[Death]+[Wild] = Smart Geomancer
[Illusion]+[Death]+[Magic] = Wizard
[Illusion]+[Death]+[Vocation] = Construction engineer
[Illusion]+[Death]+[Romance] = Prospector
[Illusion]+[Death]+[Love] = Elemental Shaman
[Illusion]+[Wild]+[Magic] = The Wizard of nature
[Illusion]+[Wild]+[Vocation] = Guide
[Illusion]+[Wild]+[Romance] = Archaeologist
[Illusion]+[Wild]+[Love] = Summoner
[Illusion]+[Magic]+[Vocation] = Master
[Illusion]+[Magic]+[Romance] = Dancer
[Illusion]+[Magic]+[Love] = Magician
[Illusion]+[Vocation]+[Romance] = Headhunter
[Illusion]+[Vocation]+[Love] = Doer
[Illusion]+[Romance]+[Love] = Jester
[Adamant]+[Will]+[Death] = Defender
[Adamant]+[Will]+[Wild] = Forester
[Adamant]+[Will]+[Magic] = Defensive Wizard[Adamant]+[Will]+[Vocation] = Hermit
[Adamant]+[Will]+[Romance] = Humble Poet
[Adamant]+[Will]+[Love] = Bodyguard
[Adamant]+[Death]+[Wild] = Manager (Seems like manager of nature)
[Adamant]+[Death]+[Magic] = Archmage (Not quite sure, but something that has to do with magic)
[Adamant]+[Death]+[Vocation] = Guardian
[Adamant]+[Death]+[Romance] = Policeman
[Adamant]+[Death]+[Love] = Priest of Death
[Adamant]+[Wild]+[Magic] = Technician
[Adamant]+[Wild]+[Vocation] = Muller
[Adamant]+[Wild]+[Romance] = Hunter
[Adamant]+[Wild]+[Love] = Battle-Chronicler
[Adamant]+[Magic]+[Vocation] = Apprentice
[Adamant]+[Magic]+[Romance] = Playwright
[Adamant]+[Magic]+[Love] = Scribe
[Adamant]+[Vocation]+[Romance] = Warrior-poet
[Adamant]+[Vocation]+[Love] = Friar
[Adamant]+[Romance]+[Love] = Warrior-protector
[Will]+[Death]+[Wild] = Shadow Hunter
[Will]+[Death]+[Magic] = Necromancer
[Will]+[Death]+[Vocation]
= Inquisitor
[Will]+[Death]+[Romance] = Tragic poet
[Will]+[Death]+[Love] = Apostle
[Will]+[Wild]+[Magic] = Instructor (not sure)
[Will]+[Wild]+[Vocation] = Treasure Hunter
[Will]+[Wild]+[Romance] = Night man
[Will]+[Wild]+[Love] = Mentor
[Will]+[Magic]+[Vocation] = Dark soldier
[Will]+[Magic]+[Romance] = Wayfarer
[Will]+[Magic]+[Love] = Judge
[Will]+[Vocation]+[Romance] = Bard
[Will]+[Vocation]+[Love] = Prophet
[Will]+[Romance]+[Love] = Priest
[Death]+[Wild]+[Magic] = Psychic
[Death]+[Wild]+[Vocation] = Butcher
[Death]+[Wild]+[Romance] = Dark musician
[Death]+[Wild]+[Love] = Musician (Not at all sure here)
[Death]+[Magic]+[Vocation] = Angel of Death
[Death]+[Magic]+[Romance] = Reaper
[Death]+[Magic]+[Love] = Elder
[Death]+[Vocation]+[Romance] = Athlete
[Death]+[Vocation]+[Love] = Writer
[Death]+[Romance]+[Love] = Votarist
[Wild]+[Magic]+[Vocation] = Shooter
[Wild]+[Magic]+[Romance] = Rover
[Wild]+[Magic]+[Love] = Errant Priest
[Wild]+[Vocation]+[Romance] = Earth Keeper
[Wild]+[Vocation]+[Love] = Preacher
[Wild]+[Romance]+[Love] = Missionary
[Magic]+[Vocation]+[Romance] = Herald
[Magic]+[Vocation]+[Love] = Cleric
[Magic]+[Romance]+[Love] = Entertainer
[Vocation]+[Romance]+[Love] = Adventurer[/quote]Und hier hätten wir noch ein Interview mit Jake Song:
1. You claim that the size of ArcheAge’s world is expected to exceed the size of WoW’s. What are some of your plans to make sure that quality supersedes quantity in these large tracts of land?
The size of ArcheAge’s world is about the size of original WoW’s before its expansion came out.
To obtain quality than quantity, many of our developers are working night and day. Unlike Wow, ArcheAge will probably have fewer quests because all contents are not quest driven.
2. If fast travel is off the table, and with such large continents planned, what are your plans to allow players to travel to a variety of places without feeling like they’re spending more time traveling (public transportation or otherwise) than other activities?
Our game was designed with large regions in mind. For example, our game allows players to obtain a horse at a low level. We also have been designing public transportation systems such as public wagons between major towns, airships between continents and fee-charging teleport, which works by saving the location from the previous visits.
3. Can you tell us more about the player-conquered continent? What degree of customizability will there be in where or how you establish towns, castles, and homesteads?
Players can obtain land, provide it to other players for housing and collect taxes in return. The land will be a part of a certain zone that will have unique resource, enabling the ruler of that land to control those resources. Additional features like hiring NPCs as vendors will help to create a city-like atmosphere.
Guilds or groups can take someone else’s estate through castle siege. If such take-over happens, the residents, who have lived there before the war, may be able to stay there as is or need to pay higher tax rates depending on the new lord’s decisions.
4. You mentioned that the other two continents would be at war with each other? Will this lend itself to the races being split into two separate factions fighting each other? Also, although there is a designated player-conquer continent, to what extent will PvP be prevalent among these two warring faction’s continents?
When a server is opened for the first time, the Nuian (led by the Nuians, a human race in the western continent) alliance, and Hariharan (led by the Hariharans, a human race in the eastern continent) alliance are in hostile states. In the enemy’s continent, players cannot be protected. However, we will design it so that certain races of Nuian alliance can be separated out and become friendly or neutral with Hariharan Alliance, depending on players’ behavior. PvP between players from the same alliance will be allowed in a certain zones or situation. Even so, it will be treated as a crime and can be put on trial.
5. Many MMOs relying on large-combination class systems have had major balance issues. What are your plans to avoid these issues?
Those balance issues concern us as well. We will test and balance classes constantly. However, we don’t think that all the combinations should be equivalent. There will be a class that is far more difficult than others.
6. What are your eventual plans for the customizability in player housing? Will it ever reach levels similar to those found in games such as Star Wars Galaxies?
I haven’t played SWG, so can’t compare. In ArcheAge, players will be able to place a new piece of furniture, move the old one, or hang a painting, which players can also upload textures to create.
7. It’s no secret that ArcheAge is one of the largest deals in Korean gaming exports, second to Aion. With so much invested in the game, what are the most important aspects of the game that you want to stand out and set ArcheAge apart from other MMOs?
Second to Aion? I thought ours was a new record.- Grin - The important and distinctive aspect of ArcheAge is that the gameplay is not just consuming developer-created contents, but being designed furthermore, with the intention for user’s emergent play to be appear.
8. Other MMOs, particularly Darkfall, have strived for the massive sandbox player-driven world that ArcheAge seems to be going for, and have failed miserably. Do you think you’ve bitten off more than you can chew with ArcheAge? And if not, what are some of your plans for ensuring the success of the player-driven aspect of ArcheAge?
We are pursuing a sandbox type of game, but also working on combining valuable lessons we’ve learned from previously released MMORPGs such as providing user-friendly guide for beginners, safe zones and contents for those players who wish it and not forcing party-play and etc. We also think that player driven contents in end-game is what expands the lifecycle as was proven in previously released MMORPGs have been proven. (Look at Lineage!)
9. It sounds like ArcheAge will feature a very diverse, fleshed out crafting system. How will these items compare to those obtained by killing monsters?
Basically, we hope player-crafted items become a key aspect of in-game economy or combat. But, if the game items are solely led by crafted items, it could become somewhat of a restriction to the growth of solo-playing characters. So, items for level-up are also obtainable through quests or from monsters. Crafted items will be allowed continuous enhancements and improvements, whereas such obtainable items wouldn’t.
Of course, super nice items will be exclusively obtainable from the monsters with high level of difficulty.
10. One can get a general grasp of some of the PvP activities available for their player. However, what sort of PvE activities do you have planned in ArcheAge?
We have been implementing similar contents/activities to the other MMORPGs including main quests, which follow a main story, instance dungeons, which require party-play and others.
11. The scope and detail of ArcheAge seems almost too good to be true, something many players learned after the disappointment of Darkfall, which promised many features that ArcheAge lays out. Do you think the game is overhyping the vast amount of features and freedom the game claims to have, or is it really a dream come true?
We are working very hard to meet the expectations. Since MMORPG has a long lifecycle, we would like to develop and implement all the features eventually which we have mentioned. If we do not have it all ready on our initial release, we want to continue on for generations until we implement it all.
12. I know a lot of folks are probably asking, and such an ambitious game can’t be rushed if it expects to succeed, but any word on a release date?
We are working hard to release at the end of the year; however, as always, the release date could be postponed for further polishing. - Grin [/quote]
Bevor hier jemand auf "Antwort erstellen" drischt, bitte das lesen:
1. Mir ist bewusst, dass wir hier im Forum über TOR diskutieren sollen, aber TOR ist noch nicht draußen somit sind wir alle eigentlich nur Spieler die auf ein MMO warten bzw. eins suchen. Da schadet es keinem wenn man sich auch zu anderen aufkommenden Projekten austauscht.
2. Sinn und Zweck dieses Threads ist, dass ich einerseits als RPler sehr angetan von dem Konzept bin und andererseits dass wir über Pro und Contras im Vergleich zu SWTOR diskutieren können. Außerdem versucht AA in eine Sparte eines SWG zu schlagen, woran einige wie ich glaube durchaus interessiert sein könnten.
3. Kommentare wie "Igitt noch son Grinder" "Lol das wird total failen" oder Ähnliches werden kommen (ich mach mir da keine Hoffnungen) aber ich bitte trotzdem darum soweit es möglich ist das Hirn einzuschalten. Augen auf beim Eierkauf
4. Trollposts werde ich umgehend melden oder ignorieren. Je nach Stimmung.