Zitat:
Zitat von BaneCad Woher haste die Info'? konnten die Betatester die Schwierigkeitsgerade schon testen? |
Ja gibt ein paar wenige die sich dran gewagt haben. Der Huttenraid ist übrigens wie Onyxia nur ein Boss. Mehr Infos hier:
normal = 100% Bossleben und Schaden - sehr leicht
hard = 105% Bossleben und Schaden - normal schwer
nightmare = 110% Bossleben und Schaden - schwerer weil besseres Gear nötig
Normal ist so leicht wie ein Flashpoint und ist im standard pvp equip machbar (das man leicht kriegt).
Alle Zitate wie das in Operations abläuft im Spoilertag:
"Right now we've killed 3/5 eternity vault ( 4th Boss is bugged and resets)
We've also killed the Hutt palace on Normal and nightmare mode."
"Normal modes are really a joke. I'm tanking in mostly pvp gear besides the few raid pieces I've got this past week. I'd expect pugs to clear normal.
nightmare adds 10% health and dmg. Hard 5%."
"First boss is polished.. After that they need some work. second boss is almost there. 3Rd is loot pinata aka chess event 2.0."
"Everyone gets a lootbag with 6 crystals and 6 accommodations. These turn into gear once you get enough. You can get the gear two ways:
- With the token that drops in 8-man two tokens dropped from each boss
- With the accommodations. The gear is all the same, just depends on how you buy the item.
Hard mode is the same way, but nightmare mode you can only get that gear with the tokens."
"hard mode gives better loot and likewise for nightmare"
"You can do normals in pvp gear since we are, but it's still beta so it might change. You def need pvp gear to do well in pvp. You'll take a lot of damage and not do so much vs a player with expertise."
"Operation id resets every Monday @ 1:00 am CST
You can do either 8 or 16 man normal once as week (You get saved per boss and it shows in the lockout page). Haven't tried to do a 16 man.
Hard and nightmare share a cool down. So, you have to choose which one you do."
"First boss - aoe rockets, bombs on people, knockbacks.
Second boss - stuns tank and knocks back raid. Pound, frenzy, platform moving, lava and adds.
Third boss - puzzle boss in kotr.
4th boss - 1 v 1 fights. Each raid member hews to kill their own boss. No one can help you. If they do you die and everyone wipes.
Hutt palace - huge rancor in a Hutt put. Really broken but ATM he does a cleave animation, knock back, pound someone into the ground, acids pits, adds that give him buffs if not pulled asst and killed."