Antwort
Alt 01.01.1970, 07:00   #1
Gast
Gast
Pre-Launch Interview with Dallas Dickinson

http://www.mmorpg.com/gamelist.cfm/g...Dickinson.html

MMORPG.com:

Let's kick things off by talking a bit about Game Testing. The last few weekend tests have seen a huge amount of players hitting the servers. What can you tell us about what you've learned from having so many users hitting your service? Were there any surprises or revelations in terms of what the service will be able to handle?

Dallas Dickinson:

There were actually, there were mostly positive surprises. There were way fewer surprises than we were bracing for. The servers actually did really, really well. Those who participated in the testing found the experience was relatively smooth. I think, the first night, we had some pretty big queues and we had some queuing technology that we just wanted to tweak, and so we got that working really well. We had a little bit of instability, but nothing resembling what we were expecting. So, actually, the service stood up really, really well, with hundreds of thousands of players. So, it actually braced us quite well for launch.

MMORPG.com:

So, metrics are fun! Has there been a consistent ratio of Empire vs. Republic populations on test servers? Same for Force users vs. Non-force using classes? Can you talk about what you've seen along those lines?

Dallas Dickinson:

Without giving exact numbers, I can tell you that it is as we expected. We skew slightly more with Empire players; I think that’s at least partially due to the fact that the players that have been in the testing program are a little bit more hardcore, maybe a bit more into PvP. That’s just my own crazy theory as to why that is. It’s not a huge skew, it’s like a 50 to 55% as opposed to anything broader than that.

And then in terms of class choice, it’s also, we’re a little more than half of people choose one of the four force-wielding classes. So, I think it’s closer to 60%-ish, but again, I’m estimating a little bit. But that’s as expected, it really goes in terms of, you could probably, without having asked me the question listed the order of popularity, what you think the popularity of the classes would be, and you’d be probably right. The expectation is that people are going to first jump in, go straight to a force-user, unless they have a specific, “I really want to be a bounty hunter” kind of mentality, and they’re going to play that.
But we’re seeing a whole lot of sampling. So, what people do, is they immediately choose one of those classes, they play for five or ten levels, then they choose another class, and we get pretty broad sampling across the board. I think a lot of players are playing up to four of five of the classes up to level 10 before they choose the one they’re going to ride.

MMORPG.com:

Will Game Testers or long-time Game Testers be receiving anything to show off in the live game?

Dallas Dickinson:

I don’t think we have any official notation for them, but for the most part, these are going to be the first people into the game. We’ve announced previously that our Early Access program is going to favor those who burned codes early, and that’s a pretty 1:1 mapping of people who were in the Game Testing program, so I think that’s the primary way we’re going to be rewarding those folks. Also, these are also the people who know exactly where they want to go and who they want to play when they start.

MMORPG.com:

Continuing on Early Access, some gamers have noted they may not receive their games on the exact day of launch, but perhaps a day or two later. Will you be offering a grace period for those who have redeemed pre-order codes? If so, how long is the grace period?

Dallas Dickinson:

The quick answer is there will be announcements related to that in the next day or two, but I can’t actually tell you that. So, you’ll have to see that when the e-mail comes to your inbox, sometime this afternoon, or whenever it comes.

MMORPG.com:

Will server names be released ahead of launch? The pre-launch guild registration system wasn't able to facilitate the RP-PvP crowd and I imagine this group of players would definitely appreciate being able to plan ahead of the chaos of launch day.

Dallas Dickinson:

Certainly we’re going to be announcing them during Early Access, but I think we’re going to announce them slightly before Early Access, so people will be able to have some idea of where they want to go. I can’t tell you the exact timing, as that was actually up for debate as of this morning, when we would fully announce at least the opening list of server names. We’re not going to announce all the server names; we’re probably going to only announce the ones we’ll be running during Early Access, and then we’ll announce more as we ramp them up.

MMORPG.com:

As far as post launch content goes, I know you guys have been fairly locked down on features for launch for quite some time, but I'm sure that hasn't stopped you all from brainstorming or even sitting on tons of things you want to get in post launch. Can you talk about a few of your highest priority features or additions you are looking to add post-launch? How soon can we expect some of these?

Dallas Dickinson:

What I can say, and I think there’s going to be an announcement to this effect by our very own James Ohlen in the next few days, but most of what we have planned for post-launch is direct feedback we got from our testers. Kind of going on a year in our testing program, it’s really been all about hearing what the players have to say. We have our own huge list of the stuff we think would be awesome to add to the game, but we’re making sure we prioritize based on the feedback we’re actually getting.

So, some of the things I know people have mentioned are, “Hey. When are we going to see more end game content?” Well, we’re absolutely going to be rolling that out and we’re going to be rolling that out relatively quickly and on a schedule people can count on. So the people know that when they really want to be doing cool Flashpoints and even Warzones, they’re going to be getting those on a regular basis.

In terms of features, one of the areas I know people have asked for more features is in our support of guilds. I can’t tell you specifically the extra guild features we’re going to be rolling out, but that’s another place that, again, it’s entirely based on, we also want these features, but getting the feedback from the players and saying, “Hey. You guys have been giving great feedback on the game that is there, and we’re trying to make sure that’s the best it can be, but what are the top five things you as users would really like to see in the first three months, six months, nine months of the game that makes you feel that this is a game that understands you as a user and supports you as a long term player of the game?”

MMORPG.com:

It's pretty obvious given how much you guys have said about how massive the project is, and how long the game has been in development, that producing (and polishing) the kind of cinematic story content with full voice-overs, cinematic camera angles, and the like is a fairly labor intensive and lengthy task. How are you reconciling this with the speed with which MMO gamers typically consume content? Is this sort of content something you see as sustainable to produce in a timely manner with a live game?

Dallas Dickinson:

Yeah, I think the, the commitment that we have is that we want to, not just for launch, but to continue to support the best story-driven MMO out there, and a huge part of that is the cinematic storytelling that really differentiates and really makes it feel like a BioWare game. Much of our development time has been spent developing the tools such that our writers, our cinematic designers, our world designers can create that kind of content rapidly and high quality. We’re now in a position, if you asked the tools users, they’d have 20 more things that they’d like, but for production side, I at least have a predictable pace, so that we can say, “Hey. Yeah, this is what we can deliver on a reasonable update basis,” and so we’re planning based on that, and it’s absolutely so that we can make sure that players are still getting that awesome BioWare storytelling that they expect from the game.

MMORPG.com:

Finally, with just a few days until Early Access begins, do you want to share any final thoughts with fans looking forward to the game?

Dallas Dickinson:

Really, really, I’m just ridiculously excited. I think your first question was the biggest and most important one to me, in terms of, if you’d asked me a month ago how I felt? I would say, “Well, we haven’t done our really, really big scale testing. There are going to be some things that come out of the woodwork.” And, knock wood, we’ve found most of them, and they were not as scary impactful. So, now I’m just excited to see how players enjoy the game, because we know we have a good game and a fun game, and it’s really a question of whether our service will withstand it, and I think we will!


Hört sich gut an!
 
Alt 01.01.1970, 07:00   #2
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Danke fürs Posten. Nettes Interview. Wirklich konkrete Informationen gibt er aber nicht preis ... leider.
 
Alt 01.01.1970, 07:00   #3
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

“Hey. When are we going to see more end game content?” [...] So the people know that when they really want to be doing cool Flashpoints and even Warzones, they’re going to be getting those on a regular basis.[/quote]Mir tränen die Augen vor Freude, ein Entwickler spricht von endgame content und meint Flashpoints und Warzones. Gibt noch Hoffnung, dass hier kein weiteres "raid or die"-Credo Einzug hält.
 
Alt 01.01.1970, 07:00   #4
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Zitat:
Zitat von RhionGER
Mir tränen die Augen vor Freude, ein Entwickler spricht von endgame content und meint Flashpoints und Warzones. Gibt noch Hoffnung, dass hier kein weiteres "raid or die"-Credo Einzug hält.
Als ob Raidinstanzen da nicht enthalten sind.
 
Alt 01.01.1970, 07:00   #5
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Das weitere Warzones kommen wurde schon gesagt, den PvP Content wollen sie ja auch noch mehr erweitern da der erst ziemlich zum Schluss einzug gehalten hat.
 
Alt 01.01.1970, 07:00   #6
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Jedenfalls wurde es nicht erwähnt.
Ich persönlich würder das begrüßen, aber natürlich wird regelmäßiger Raidnachschub kommen. Und da es genug Raider gibt, ist das auch in Ordnung
 
Alt 01.01.1970, 07:00   #7
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Zitat:
Zitat von RhionGER
Mir tränen die Augen vor Freude, ein Entwickler spricht von endgame content und meint Flashpoints und Warzones. Gibt noch Hoffnung, dass hier kein weiteres "raid or die"-Credo Einzug hält.
Was ist das denn für eine Interpretation.... es gibt 2 Raidinstanzen bei Release. Wieviele wird es dann zum ersten Add-on geben ? Ich denke, das es 3-4 sein werden. Dazu gibt es ja noch die World-Bosse für bis zu 24 Spielern.

Also alles wie von anderen Spielen bekannt.
 
Alt 01.01.1970, 07:00   #8
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Zitat:
Zitat von Teralon
Was ist das denn für eine Interpretation.... es gibt 2 Raidinstanzen bei Release. Wieviele wird es dann zum ersten Add-on geben ? Ich denke, das es 3-4 sein werden. Dazu gibt es ja noch die World-Bosse für bis zu 24 Spielern.

Also alles wie von anderen Spielen bekannt.
Das ist gar keine Interpretation. Ich hab mit keiner Silbe thematisiert, dass es raids gibt, nicht gibt, neue Raids kommen oder nicht kommen werden. Es ging einzig und allein darum, dass hier unter endgame content mehr gesehen wird als nur raids.

Eure "Panikreaktion" spricht da eher Bände.
 
Alt 01.01.1970, 07:00   #9
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Ich verstehe deine Aussage leider nicht. Es ist doch definitv "Raid or Die" oder ebend PvP. Hardmode Flashpoints sind da doch nur "Zwischenspiele" bis zum Raid. Klar gibt es Spieler die vieleicht mit Flashpoints glücklich werden, aber irgendwann reichen einem die Flashpoints und dann ist man doch wieder beim Raid als logische Konsequenz.
 
Alt 01.01.1970, 07:00   #10
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Das Wort ebend existiert nicht.
 
Alt 01.01.1970, 07:00   #11
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

och und .... ich verwechsel auch wie und als im Satz und mit 37 Jahre interessiert es mich auch nicht mehr wirklich ob es ein Fehler ist oder nicht.
 
Alt 01.01.1970, 07:00   #12
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Zitat:
Zitat von RhionGER
Mir tränen die Augen vor Freude, ein Entwickler spricht von endgame content und meint Flashpoints und Warzones. Gibt noch Hoffnung, dass hier kein weiteres "raid or die"-Credo Einzug hält.
Solang es sich die Waage hält wäre es zu begrüßen, Content für jeden Bereich etwas das Blizzard total verpennt hat und dann jeden mit Gewalt in die Raids gepresst hat was am Ende zu den bekannten Auswüchsen geführt hat.
 
Alt 01.01.1970, 07:00   #13
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Zitat:
Zitat von Teralon
Ich verstehe deine Aussage leider nicht. Es ist doch definitv "Raid or Die" oder ebend PvP. Hardmode Flashpoints sind da doch nur "Zwischenspiele" bis zum Raid. Klar gibt es Spieler die vieleicht mit Flashpoints glücklich werden, aber irgendwann reichen einem die Flashpoints und dann ist man doch wieder beim Raid als logische Konsequenz.
Dann vertrau meiner Aussage, dass es mehr zwischen Himmel und Hölle gibt als Raids und PvP als einzigen endgame content. Du irrst, wenn du glaubst, dass jeder Flashpointspieler auch raiden möchte, wenn er die Wahl hätte.
 
Alt 01.01.1970, 07:00   #14
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Naja aber mit aktuell ich glaub 15 Hardmode Flashpoints bei Release sollte den nicht Raidern ja wohl erstmal der Content nicht so schnell ausgehen. Wenn die dann neue Raids auch immer mit entsprechenden FP´s flankieren wäre das ja schon fast eine Art Idealfall.
 
Alt 01.01.1970, 07:00   #15
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

"We’ve announced previously that our Early Access program is going to favor those who burned codes early, and that’s a pretty 1:1 mapping of people who were in the Game Testing program, so I think that’s the primary way we’re going to be rewarding those folks."

Diese Aussage kann nicht richtig sein.Denn ich hab am 21ten Julie meinen Code registriert und wurde erstmalig anfang November zu den Beta WE Test eingeladen.Wegen einen ISP Wechsel mit höherer Geschwindigkeit,konnte ich allerdings erst die Einladung zum 25ten November nutzen.
 
Alt 01.01.1970, 07:00   #16
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Zitat:
Zitat von triansith
"We’ve announced previously that our Early Access program is going to favor those who burned codes early, and that’s a pretty 1:1 mapping of people who were in the Game Testing program, so I think that’s the primary way we’re going to be rewarding those folks."

Diese Aussage kann nicht richtig sein.Denn ich hab am 21ten Julie meinen Code registriert und wurde erstmalig anfang November zu den Beta WE Test eingeladen.Wegen einen ISP Wechsel mit höherer Geschwindigkeit,konnte ich allerdings erst die Einladung zum 25ten November nutzen.
Dann bist Du halt ne Ausnahme. Er hat die Zahlen von 2 Millionen angemeldeter und 750k geladener Tester.
 
Alt 01.01.1970, 07:00   #17
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Zitat:
Zitat von Ellnassil
Naja aber mit aktuell ich glaub 15 Hardmode Flashpoints bei Release sollte den nicht Raidern ja wohl erstmal der Content nicht so schnell ausgehen. Wenn die dann neue Raids auch immer mit entsprechenden FP´s flankieren wäre das ja schon fast eine Art Idealfall.
Bei Endbossen der Hardmode Flashpoints droppt auch Operation Normalmodeloot (zumindes im letzten Client). Wenn sie es gut verteilen könnte jeder HM Flashpointspieler irgendwann im kompletten Operation Tier1 Normalmodegear dastehen.
 
Alt 01.01.1970, 07:00   #18
Gast
Gast
AW: Pre-Launch Interview with Dallas Dickinson

Zitat:
Zitat von Falkenlurch
Er hat die Zahlen von 2 Millionen angemeldeter und 750k geladener Tester.
Und auch das ist nicht korrekt.
Angemeldet zum Beta Testen waren 2,4 Millionen User,wovon etwa 2 Millionen auch tatsächlich zu den Tests eingeladen wurden.
Zum größten WE Test,das war glaub ich der vom 25. - 29. November,wurden etwas mehr als 770k eingeladen.
Einen Referenzlink dazu hab ich leider nicht.Weiß jedoch noch das diese Zahlen von einem Gelben genannt wurde.
 
Antwort

Lesezeichen

« " id="td_threadtitle_544689" title="">
Themen-Optionen


Ähnliche Themen
Thema Autor Forum Antworten Letzter Beitrag
Pre-Launch-Gildenprogramm -Bambi- Gilden 167 07.12.2011 18:11
SWTOR Pre-Launch-Gildenprogramm endet morgen R5530T Neuigkeiten 0 07.12.2011 15:59
Pre-Launch-Gilden sind gesperrt Stelar Neuigkeiten 94 07.12.2011 13:16
Pre-Launch-Gildenprogramm ChristianHohmann Neuigkeiten 0 09.03.2011 15:55
pre launch gildenprogramm ? luckylounge Gilden 4 01.01.1970 07:00