TOROcast hatte ein Interview mit dem Lead Combat Designer von BioWare, Georg Zoeller. Zusammengefasst hier die neuen Informationen die dabei rumkamen:
* Jedi Guardians können neben einem vollen Tank auch "competitive damage dealers" mit einem einzelnen Schwert sein.
* Spiegelklassen spielen sich leicht unterschiedlich, sind insgesammt aber gleich stark.
* Es gibt viele verschiedene Outfits, und ein Consular wird niemals wie ein Jedi Knight aussehen können.
* Der Stat "Presence" erhöht die Heilfertigkeit des Spielers sowie die Stärke des Companions. So können Heiler auch in Solo-Situationen Heiler sein.
* Alle Klassen die Heilfertigkeiten haben sind in der Lage Primärheiler zu spielen. Ausserdem sind das mehr Klassen als man denkt.
* Jedi können ausser Lichtschwertern noch andere Waffen tragen, aber keine Blaster.
* Man "könnte" aus RP-Gründen zwar einen Sage ohne Lichtschwert spielen, weil er sich auf siene Machtfertigkeiten verlässt - allerdings hat den Nachteil keine Blasterschüsse deflecten zu können oder Gegner im Nahkampf zu finishen.
* Sages können, wenn ihre Machtleiste leer ist, Leben opfern um Macht wieder aufzufüllen. Die andere Adv.Class des Consulars hat eine andere Methode dafür.
* Der Shadow kann sich nicht selbst heilen.
Und hier das Original:
TOROcast: When looking at the Jedi Knight and their two Advanced Classes, the skills that they acquire within their chosen AC seem to pigeonhole them into either becoming a tank or a melee DPSer. Is this the case or will it be possible for those Advanced Classes to move
beyond one trinity role?
Georg Zoeller: While the Jedi Guardian can become a fully capable Tank (in terms of the trinity), they can also be specced to be competitive damage dealers, even with a single saber.
TOROcast: Now that we have seen quite a bit of information regarding the Jedi Knight and the Jedi Consular, can we expect the Sith Warrior and Sith Inquisitor to be gameplay mirrors, or are those classes going to be quite a bit different from their Republic counterparts?
Georg Zoeller: The Jedi Knight and Consular fill the same functional roles on the Republic faction that the Sith Warrior and Inquisitor fill on the Empire side. As such, there is a fair bit of similarity in their respective capabilities, although the detailed gameplay mechanics can deviate between the two.
TOROcast: There is some concern over Consulars being limited to dress-like robes and 'that hat.' Will they be able to have options to look more like a Jedi Knight?
Georg Zoeller: There is a good variety of outfits available for Consular characters, including some non-robe outfits, but a Consular is not able to wear the armored outfits available to the Jedi Knight, so they will never be able to achieve the exact same look.
TOROcast: Early in development, BioWare said that they were doing something unique and special with healing. What is happening that is different compared to a typical MMO design?
Georg Zoeller: In Star Wars: The Old Republic, improving your character’s Presence attribute, which governs healing ability, also improves the character’s active companion in various ways. Coupled with the ability to adjust companion behavior and equipment, this enables the player to function as a healer; even in solo situations.
TOROcast: It has been long debated about which class is the best healer for the Republic since it is known that the Smuggler has healing abilities. Will one class be a superior healer or are they both completely viable as a primary healer?
Georg Zoeller: All classes with access to healing abilities (and there are more than you think) are completely viable as primary healers in The Old Republic.
TOROcast: Will a Jedi Knight or Jedi Consular ever have a reason - other than just for kicks - to fight with a non-lightsaber weapon? Would that include blasters?
Georg Zoeller: Jedi Characters can wield certain non-lightsaber weapons, but blasters? No. Who brings a gun to a lightsaber fight anyway?
TOROcast: Consulars, Sages in particular, appear to have very little need for a lightsaber. Is it possible for a Sage/Consular to simply be unarmed or would there be significant drawbacks to that?
Georg Zoeller: While you could certainly play a Sage unarmed for roleplaying reasons, you would sacrifice not only the ability to finish off opponents who managed to get close to you with a quick strike, you would also sacrifice the defensive benefits a lightsaber can offer, especially when dealing with pesky blaster fire.
TOROcast: Consulars appear to rely deeply upon their Force points for their abilities. What recourse do they have once they are drained of Force points and still have enemies attacking them?
Georg Zoeller: Both advanced classes have ways of handling such a situation, depending on their skills. For example, a Sage may be able to sacrifice health in a last bid to overcome his attackers - an ability that can obviously backfire when seriously outnumbered.
TOROcast: We know balancing questions are tricky to answer, but what has your approach been to balancing the Shadow? MMO players can quickly recognize the dangerous PvP potential of a stealth class with burst damage, crowd control, healing, and ranged DPS.
Georg Zoeller: While the Shadow will certainly be a very versatile and potentially deadly adversary in the hands of skilled players, they are balanced to handle lengthier fights like any other melee class. They also are not equipped to heal themselves, which should alleviate some of those fears.
TOROcast: The story that we have seen for both Jedi classes from levels 1-10 seems very epic in scale considering it is such an early level. Should we expect something similar for all classes? Will that scope continue throughout the game?
Georg Zoeller: Yes. Smile
Again we would like to thank Georg Zoeller for taking the time to answer our questions. Thank you.[/quote]